FIELD ORDNANCE REFERENCE

Battle Dice Calculator

Memoir '44 — combat-die probability, per official 6-face battle die (2× Infantry, 1× Armor, 1× Grenade, 1× Star, 1× Flag)
01 — Set the Attack1d6 × N
4
Infantry4 figures
Armor3 figures
Artillery2 figures
StandardStar = miss
Barrage / Air PowerStar = hit
4
Can RetreatFlag = retreat only
No Retreat PathFlag = figure lost (hit)
02 — Hit Probabilityvs. INFANTRY
Hit chance per die = (matching-symbol faces + Grenade face) / 6. Grenade is a wild hit against any unit type; Flag normally forces retreat instead of a hit — tracked separately below — unless the target has no legal retreat path, in which case each Flag removes a figure just like a hit. Distribution computed via exact binomial P(X=k) = C(n,k)·p^k·(1−p)^(n−k). "Wiped out" assumes all hits land in this single volley against the current figure count.
03 — Retreat (Flags)independent of target type
Flag probability per die is fixed at 1/6 regardless of target type. Each flag forces the target to retreat one hex (two for units already Overrun-eligible per scenario rules); a unit unable to complete a retreat loses a figure instead.